SASHA-16 (2019 Edition) - The ultimate V4! » ARCHIVE » ARCHIVED THREADS [CLOSED] - [Read-only] » CHAI TIME - Chat about everything related to SASHA » Figure: "linkParms" : WHY is it "deprecated" and frowned upon?

I just posted this topic at the SM forums:
https://forum.smithmicro.com/topic/9515/...nd-frowned-upon
Really interested in the replies because SASHA used this function A LOT!
K
Short and simplistic explanation:
- If you use the dependencies for dials:
[list] - you can turn knob #1 on the bridge and knob #2 in engineering will follow.
- but if you turn knob #2 in engineering, knob #1 on the bridge will stay set as it is (no feedback up the command chain...).
- If you want to turn both knobs OFF you need to do that on BOTH knobs, so you have to go to the bridge AND engineering to turn them both off!
v
v
[*]If you use "linkParms" for the knobs:
- you can turn knob #1, and knob #2 will follow.
- BUT: if you turn knob #2, knob #1 will ALSO follow.
- It doesn't matter whether you're on the bridge or in engineering:
Both knobs will always have the same value, no matter from where you turn them!
[/list]

No replies yet.
Can you imagine that no one of the "Gurus" there actually knows an answer, and all have just blabbed hearsay they read somewhere before?
Wondering...
K

Hi Karina,
I just commented on your blog.
This is what I said:
Hi, I think that SM will cause a lot of Poser users to halt at the version they are currently using.
This will effectively reduce their upgraders and the number of Poser users who subsequently buy the latest characters/props, etc.
I assume that V4/M4 and the poses and the years and years of paid for content will suddenly cease to work in the newer versions of Poser.
If they do that, they are likely to kill Poser as users will simply move to Daz Studio and have done.
I believe that V4/M4 and all their peripheral content still work in Daz Studio...
Why wouldn't they?
Zitat von Karina
I just posted this topic at the SM forums:
https://forum.smithmicro.com/topic/9515/...nd-frowned-upon
Really interested in the replies because SASHA used this function A LOT!
K
Short and simplistic explanation:
- If you use the dependencies for dials:
[list]- you can turn knob #1 on the bridge and knob #2 in engineering will follow.
- but if you turn knob #2 in engineering, knob #1 on the bridge will stay set as it is (no feedback up the command chain...).
- If you want to turn both knobs OFF you need to do that on BOTH knobs, so you have to go to the bridge AND engineering to turn them both off!
v
v
[*]If you use "linkParms" for the knobs:
- you can turn knob #1, and knob #2 will follow.
- BUT: if you turn knob #2, knob #1 will ALSO follow.
- It doesn't matter whether you're on the bridge or in engineering:
Both knobs will always have the same value, no matter from where you turn them!
[/list]
Well, I'm not an expert, but here's my take on it:
Zitat von Karina
[*]you can turn knob #1 on the bridge and knob #2 in engineering will follow.
[*]but if you turn knob #2 in engineering, knob #1 on the bridge will stay set as it is (no feedback up the command chain...).
This is actually what I want. Let's say I spin the 'voloptous' dial in the body. This will change the whole body. After that I decide to go into the 'chest' part and refine the dial further. Obviously I only want the chest part to react, not the entire body! This way you can have individual settings in body parts, in addition to full body settings.

Actually this wouldn't make much sense, but you can still do it.
An example:
switch to "Hidden Line" and tick "Show Hidden Parameters"
Set the "voluptious" morph to 1.000 in the Body.
Now go to the hip, find the local dial (>>> SHAPE > Morphs|Partial (Hidden) > V4 and play with it.
See what happens at the body part seams?
So SASHA is a hybrid:
I left the DAZ Master/Slave settings as the were, as well as those that were linkParm'ed.
I used linkParm where it made sense though, like in the Easy Pose Dials in the head AND in the body, and now with the eyes too, and a couple of other cases.
K
Oh I know what happens if the difference between master and slave is too great, but it works ok for minor adjustments, and the morphing tool fixes the rest!
Sasha looks like a good compromise

Understood, but this only applies to "pro's".
The average "fire up Poser once a week, load a "click pose" and press the magic -Make Art!- button" user would be hopelessly challenged by all the many options.
Thus I have hidden everything that the casual user doesn't need to know.
The "pro's" will know how to circumnavigate this anyway (as proven by you!)
Have you tried PE, or "Lali Bits"?
Those are both good examples of overly complicated figures, simply because the user is overwhelmed by the sheer multitude of options and dials.
I tried to avoid that in SASHA as much as I could - but still there are people who have problems because I didn't make the functions clear enough.
Also remember the language problem:
A figure made by an Ukrainan who speaks mostly Russian writes a manual in English, hoping that French, Spanish, Germans (let alone Japanese!) will be able to translate and understand it!
"Mission Impossible", anyone??
K
LOL I wouldn't call myself a 'pro', I'm past the 'load, pose, render' stage, yes, but not much further
I do have PE, and she is a good figure, but with the lack of vendor support, she's mostly been unused (I need SKINS! The default skin isn't very good, and the only skins I've seen from 3rd parties, are procedurals, which just doesn't look good enough to me)
When I first tried SAHSHA about a year and a half ago, my first reaction was 'Where's the collar??' When I make poses, I start with the main body parts, and work my way out in the hierarchy, to get the best balance in the pose. Most people pose arms wrong, and just pull it straight up for the 'arms up' pose. But if you look at yourself in the mirror, you will see that there is a twist in the collar/shoulder involved, as your armpit is now facing forward, not to the side. Took me a while to realize how this works in SASHA to get it right (because who reads manuals lol) So you could make the most involved instructions in the world, people will still ignore it. Just go with your gut for when it's 'good enough' for YOU, the rest of us will just have to adjust

Zitat von Yggdrasil
[...]I do have PE, and she is a good figure, but with the lack of vendor support, she's mostly been unused (I need SKINS! The default skin isn't very good, and the only skins I've seen from 3rd parties, are procedurals, which just doesn't look good enough to me)[...]
Same here - one of the reasons why I didn't jump on the PE bandwagon was the lack of really good textures (and the inability to convert V4 textures to PE - remember that a texture makes a LOT of a character!)
As for using SASHA and her (admittedly) unusual setup:
Yes it takes a little time to figure out how SASHA "ticks", but once you've understood it you won't want to miss it in any other figure.
I've tried to explain all that in her manual (which will be MUCH more easy to access in SR1, so I hope at least one or two more people will actually read it
I still try to improve SASHA to make her more user friendly all the time.
K