#1 RE: SASHA Morphs to inject in Clothes by Barzing 13.08.2017 13:30

I have an idea for you

you should unhide all morphs that HAVE to be in cloth for conforming. And maybe put them in the partial hidden morphs group.
You can probably add a tag in the name to easily recognize them, i was thinking of using the ° (degree symbol) in the name to recognize them.

This way when people copy morpsh from SASHA to CLOTH they will easily find them.

What do you think ? [rolling_eyes]

#2 RE: SASHA Morphs to inject in Clothes by Karina 13.08.2017 14:27

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Splendid!

In fact I had been thinking abut a solution to that problem too, but couldn't really figure something easy out.
I was playing around with a "Ghost Figure" as donor, but in the end it was too clumsy and it also wouldn't allow a user to add his own custom morphs.

Your suggestion has the advantage of being simple and easy to implement.
This will definitely included in the next Service Release!


Thank you!

#3 RE: SASHA Morphs to inject in Clothes by Cyber 20.08.2017 10:15

Indeed an amazing suggestion, Barzing! The ° is a great choice! Thank you Karina for implementing this!

#4 RE: SASHA Morphs to inject in Clothes by Karina 22.08.2017 17:44

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Probably it will become the @ symbol, for several good reasons.
See the conversation here:
https://forum.smithmicro.com/post/25649

I'll start work to include it in SR1 now (and should they agree on a different symbol it's still easy to change that)

K

#5 RE: SASHA Morphs to inject in Clothes by Cyber 23.08.2017 23:12

I recommend, to implement the new @-tagging in the most basic way possible, as for the beginning. After some time when the community utilized it enough, and several sources ask for advancing that, only then a further step will be a good decision.

#6 RE: SASHA Morphs to inject in Clothes by Karina 24.08.2017 21:01

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Agreed; I'll implement it for SASHA's own morphs, and the Morphs++ only (because these are the morphs I use most, so it makes sense in order to test it.

K

#7 RE: SASHA Morphs to inject in Clothes by Barzing 30.09.2017 10:18

you probably notice that if you link all your JCM to a body valueparm (Strenght style), if you select to copy this Value Parameter to cloth, it will automatically copy all the targetgeoms linked to this valueparm to the cloth.

#8 RE: SASHA Morphs to inject in Clothes by Karina 30.09.2017 13:40

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First, let me say I'm sorry I didn't pursue this further yet.
I somehow hoped that people here https://forum.smithmicro.com/post/25649 would pursue it further and come to an agreement upon a standard.
Unfortunately it was not the case, and the matter went out of focus.

If your idea works as you say in P9 and P10 too, this would of course be a much superiour solution: Just select a "Copy Relevant Morphs" dial and you're done.

Issues that need to be examinated:

  • Does it work with a zero "Copy Relevant Morphs" master dial (to comply with some Python scripts that reset *ALL* values to zero)
  • or must the master dial have a value /= 0
  • compatibility with P9 to P11
  • compatibility with D3D's "Morphing Clothes" standalone program (this is mandatory because it delivers far better results than the on-board Poser function!)

However, I guess a simple "valueOpDeltaAdd or "valueOpTimes" could do the trick (if Poser plays nicely).
I'll try that out and report back to you.

Thank you for this great idea!

K

#9 RE: SASHA Morphs to inject in Clothes by Barzing 30.09.2017 15:58

in fact you can try it with My Xtrem Bend JCMs, since you have 2 Body Slider for the strenght of the JCMs, And you'll notice that if you only copy theses 2 valueparms, they will embark TargetGeoms on Tights and Hip. Exactly just what needed.
I didn't push the test further yet (have to check cloth behaviour)

#10 RE: SASHA Morphs to inject in Clothes by Karina 01.10.2017 19:26

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Yes, I already did a brief test with it, and it looks like it's working.

However I want to check out all other eventualities though - Poser sometimes does strange things , and I want to make sure it works 100% before I add that feature to SR1.

K

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