Contrary to the old system (which never worked properly whatever I tried), the new system works by the number of posts. You can see your current "rank" by the number of stars in your profile. There are other options available to "upvote" posts, but I still need to figure out how (and IF!) they work in this free version of the forum.
But be assured that, regardless the number of stars anyone has, I value ALL your input far beyond anything of what the forum software may decide.
That's intentional: The current subforums (except this one) will remain read-only because they are meant for publishing SASHA and related stuff.
The subforums in the "---> Archive" category will remain permanently locked. The purpose is to keep the main threads and areas lean and not confuse new users with hundreds of outdated posts. They may still serve as source of information though. If there are specific threads that you think should be moved back to the actual ---> Discussion, let me know. I'll move them back to the "---> Discussion" category.
@Yggdrasil:
And me! It took me a while until I found the settings which make English the default language of this forum... Fortunately a friend who understands more German than I helped me. Wenn sie ihre Deutschstunde fortsetzen wollen sie können ihr Benutzer Profile "options" > "Forum settings" wieder zu Deutsch zurückgehen...
It works with original SASHA-16 from 2017 and with the new 2019 Edition. The extra "S-16" functions only kick in if your figure is SASHA.
To use it, just replace the "_Normalize Pose.py" in your Poser native runtime with this version: [[File:f6t140p1170n271.py|none|auto]]
This modification takes into account the "Shoulders Slope" and "Collar Control" dials when normalizing a pose, and also gives you an option to continue with or without "Collar Control" active.
It enables you to either
continue posing like nothing had happened (except for resetting the Easy Pose dials), or
to create a normalized pose, ready to be saved to the library and used by any other V4 version.
Now you can use SASHA and her advanced features to create poses faster than you could ever before, and then convert the poses for original V4 and sharing them.
Hope this is useful
Karina
EXTRA:
It even allows you to convert a conventional V4 pose to work with "Collar Control", with several restrictions though:
Re-adjusting the pose is inevitable in all cases!
The more "naturally" the original V4 pose was made, esp. the "collar/shoulder" bend ratio, the better the pose will be converted.
The more "unnatural" the original pose was made (e.g.: "shoulder" moved up while "collar" was left at default), the worse the results become.
FUTURE PLANS:
To give you the option to save such a pose directly to the library as well, like this:
the script asks you "Do you also want to save this pose?"
if "yes" you'll get a file chooser dialog where you can navigate to the runtime folder where you want to save the pose.
the pose will be saved, as a clean "rotations-only" pz2, without all the overhead that comes when saving a pose with Poser!
But before I can write that, I need to learn a couple of other Python codes. I also need to migrate and reorganize this forum to the new host "Xobor". AND I need to finally release S-16 (2019 Edition)
PREFACE: WORKS IN WINDOWS, BUT NOT TESTED ON A MAC YET!
Unless you didn't explicitly check this in the "Preferences", Poser will save it's files uncompressed, as ASCII text. Of course this results in -very- large files.
The advantage however is that you can open them anytime, in any text editor of your choice.
But today I've got problems because my 2 TB drive was full to the brim, and this made me think again.
Because of various reasons I don't trust the Windows full drive compression, so that was not an option. Instead, I opted for compression "per file".
Almost 95% of the files on the drive are Poser files, and we sometimes forget that Poser also can save compressed files. It does this in the well-known "gzip" format and the files can be unzipped by any archiving software like WinZip, WinRar, or 7Z.
Also, my beloved "PoserFileEditor" by D3D can read and save them without problems.
So this was the way to go!
In theory, you could manually "zip" already existing Poser files by using one of the programs mentioned above, but that would be a hell of a lot of work. I remembered faintly that there was a Python tool in Poser whose name was promising, and indeed there it was:
compressPoserFiles.py It's in your standard Poser menu: >Scripts > Utility I tried it, and whaddaya think:
It can compress all the Poser files in any folder (and even it's subfolders!) in one go. Just select the parent folder and run the script.:) Tick the "delete source files" box once you've ran a test that this script really works and you get usable files. Later this will spare you the extra work of manually deleting the source files.
I just compressed the files in a single folder: Initially it contained thirty .pz3 files, and the folder was 7.08 GB. After compression there are just 1.26 GB left! [cool]
Unfortunately, the script is slow, and you can't work with Poser while it's running.
But I think I'll eat that, and my HD will have a lot of work to do in the next days.
Tonight it'll have to chew on a 224 GB folder with an estimated 800 .pz3 files. Let's see how it goes...
EDIT: The script stopped working at some time during the night after having crunched almost 90 GB. The last file it was compressing was left as .pz3, and the .pzz was incomplete. Whether the script overheated or blew a gasket , I don't know.
I've now resorted to move smaller chunks of ~50 GB to a dedicated folder for compression and move them back after that.
ZitatRunning the script is dead simple:
You'll get a UI window where you can browse for a folder who's content is to be compressed. All Poser files in that folder and it's subfolders will be compressed.
Tick "Delete original files after compressing" so you mustn't hunt for the remaining uncompressed files yourself. You can also tick whether you want to Compress geometry files (.obj) too. I would NOT suggest that because it makes it harder to open the objects in other programs which can't read the .obz format.
And here's a little trick: If you want to keep the original dates of the files, open the Python script with a text editor. The script "compressPoserFiles" is in your Poser program folder: "Poser {whatever}RuntimePythonposerScriptsScriptsMenuOtherUtility"
The script is not very large. Look in line 25: keepModificationDates = 0 Set this to 1 and save the modified script.
That's all.
EDIT II:
WARNING:
The script CAN NOT delete original files which are "Read-Only"! It throws a warning line in the "log" window, but that's all. So better make sure all your files are NOT "Read-Only": Run a search for, let's say ".pz3" files. In the list of found files, hit [CTRL]-[A] to select them all, then right click for "Properties". Click the "Read-Only" box until it is blank white.
ALSO know that while the script is running Poser is "out of action" (e.g.: "...not responding...) DO NOT close Poser nor the script window! Instead, have a cup of tea or what else and wait until the script has finished and shows the log text!
It's about time I start to figure out and render some nice promotional renders, a new banner for this forum, and also think about an "advertising" strategy to spread the word about SR1.
So if anybody knows about forums who support Poser, we should share them here, so the news can be posted there and questions/comments answered.
I'm still thinking about Renderosity, but after the debacle with "LaFemme"s "free" 3,50$ release I have some second thoughts. Freebies section maybe? Anyone have experience with this?
Any other good ideas about spreading the word? I know many use FB nowadays, but I never use "antiSocial Media", so this is out of the question.:P
[idea]If you have good ideas, don't hesitate to post them here.[idea]
K
(next follow two "placeholder" posts where I intend to collect links and strategies, in order to keep them at the top of this thread)
I use D3D's "Poser File Editor" (PFE) for almost anything when it comes to working "under the hood". However it only occurred to me today that there's a difference in how PFE and Poser write the files (pz3, pp2, whatever)
I found this out because I had a strange error and thus compared a PFE save with a Poser save. (WinMerge program was used: "http://winmerge.org/")
Guess what? The only difference appears to be in the " " WHITESPACES!
It seems like Poser is writing whitespaces for indentations (and also for any values like "hidden 0") as TABS, each two whitespaces wide.
For PFE a white space is just a whitespace, and a single one.
Actually this is no problem that you should worry about. Indeed there is no noticeable difference whether you load either of the versions.
This is just in case you ever happen to stumble over this (admittedly) tiny problem. But if you ever want to compare large files (like SASHA's), it might be handy to know.
As Spock once said to Captain Kirk: "Captain, a difference that makes no difference IS NOT A DIFFERENCE!"
This weekend I finished painting the weight maps for SASHA's new butt cheeks actors. I also modified my favourite enemy - the THUMBS which are absolutely awful on original V4 and I never was happy with how they bent in SASHA.
In the process I totally messed up the figure.
WHY?
Because I used the "Symmetry" command to mirror the symmetry from right to left side! (Yes I should have known better - but heck, I simply forgot!)
The problem showed when I reloaded my file: the "mirror" command actually had mirrored ALL weight maps in ALL body parts, as well as renaming them to an odd and non-descriptive scheme like ""weightMap 1486134872_29" etc.!
This was extremely bad news for me because I had to rebuild all weight maps on the left side after mirroring because of symmetry errors caused by Poser!
The V4 mesh asymetry caused me a lot of headaches already during the original rigging/weightmapping. Worse, after that unlucky mirroring action, I had to manually restore all weight maps on the left side from a backup, by editing the .cr2 files.
YOU can circumvent this by ! NOT ! ! EVER ! MIRRORING THE ! WHOLE BODY !, but just the single weight maps for each limb - one by one:
Choose a weight map in the Joint Editor,, click "Copy"
Select the opposite limb, then click "Paste...". Whether you have to mirror it by x, y, or z axis you must find out because it's dependent on the bone's orientation. Try "y" axis for a start, it works most of the times.
Repeat this procedure for the bulge maps, and make sure to set the bulge values too! (the "right neg" "right pos" "left pos" "left neg" values!)
Also take extreme care to copy/paste the CORRECT weight maps to the other side! It more than once happened to me that I actually copied a weight map into a bump map, and even more frequently a unilateral (right/left) bump map into the wrong one on the opposite side!
One last tip for now: SAVE FREQUENTLY by a new name, so that if you mess up, you have a fallback. I Usually save each iteration of my work by a name which contains date and time of day. Saved my arse quite a couple of times.:D
I know this is a tedious process and takes a lot of time, but in the end it will spare you a lot of trouble.
I won't delve much deeper into the details for now because that would be a massive tutorial on it's own.
Just so you know that IF you want to modify weight maps on V4/SASHA, ask here for more help!
Some months ago someone, somewhere posted a problem report that when he applies a hand pose to the left hand, the figure (and /or it's clothing) will explode.
Since then I ran a lot of tests, compared files bit by bit, checked figures where it happens vs. where it doesn't happen. All to no avail
Until I was lucky a few day ago!
One of the things I added to SASHA before release was a set of dials that removed the genitals (KarinaVagina, anus, "flat chest", etc) if the "Preset Height By Age" was set to below 18 years old. I added that last-minute to prevent allegations of providing a figure for renders with nude minors (sigh! )
It turned out that I messed up the dependencies in question in multiple ways!
After removing ALL of those dials and dependencies the problems seem to have disappeared (as far as i can tell now).
Of course this fix will be in the upcoming SR1. Not sure yet whether I can create a one-click "fix" for your already existing figures based on SASHA. But I'll try my best.
Stay tuned...
And if you know where else this problem was discussed in other forums, please post the link here so I can post a reply there too.
A fellow artist created a set of props for painters (the ones which paint walls etc.!)
He wanted a way to change the colour of the paint used, in all props in the scene, with a single click.
This is my solution (still WIP, esp. the Python script!) Suggestions welcome.
EDIT: DELETED PREVIOUS BECAUSE UPDATED!
EDIT 02-09-18
NOTE:
This is just for evaluation, it's only the Python script updated! Copy it over the previous one you got from me. @perpetualrevison: If you feel comfortable enough then please create an account here and let's continue the project here: - To me it's far easier than having to hunt for posts and PMs across other forums. - Also this forum makes it much easier to attach files, and even Python scripts, as you can see here:
[[File:f18t93p605n132.py|none|auto]]
Now modify your shader (all shaders that you want to be affected) like this:
Disconnect the "Simple_Colour" node from "Custom_output_1".
Plug the "Simple_Colour" node into the "Ambient_Color" Instead, set "Ambient_Color" to Black(0,0,0) and "Ambient_Value" to 0.000.
is a little prop for those of us who still smoke, or at least want to render scenes with people smoking... (Yes I know - smoking kills, and yadda yadda)
As most of my props it has some options and morphs (like unlit/lit/burning down) Just try each dial to see what exactly it does.
The cigarette tip was added later to be used in a 1920's scene (think "The Great Gatsby") It has no extra functions.
Both the cigarette and the cigarette tip come in exact real world scale (e.g. the cigarette is 84 millimetres long) They can be loaded either as independent, unparented props or as smartprops which automatically parent to the RIGHT hand's index finger, or to each other (like -->cigarette to tip). Reparent as you need.
As an extra there is a "smart" smoke column which parents to the cigarette. Please read the manual for further information on how it works best.
Finally I've included two hand poses and two full body poses for SASHA-16, for inspirational purposes. All poses should work on other figures too, with slight adjustments.
Happy rendering! (cough! cough!)
Karina
[[File:f6t91p596n123.jpg|none|auto]]
1 2 3 4 5 6 7
- Recommended program: Poser 8 and later Not tested in DAZ Studio version(whatever), but could work too. - Works best with: SASHA-16, DAZ Victoria4 (other figures will work too but need some adjustments for the included poses) - License: Public Domain
Since ShareCG decided to pull their top ranking download - the KarinaVagina MkIIG - for the reason of "inappropriate content" , I have been asked repeatedly if I could provide a new download source for the item.
Well, so here it is, exactly as it was once uploaded to ShareCG, some ten years ago: . . . .
[[File:f6t79p510n116.jpg|none|auto]] A little prop which I made from primitives in Poser. It comes as a Poser prop file (.pp2) and will automatically parent to the head of your current figure. NOTE: It was positioned to match the head of V4, for other figures you can easily re-adjust the position (dials included).
For better fitting there are two morphs to adjust the philtrum depth and the curvature of the sides. Of course you can rotate the ring with a single dial. A very simple Poser texture is included as well as a texture template (Dummy map.bmp) to make your own textures. Should work in all Poser versions >6
Simply copy the included runtime structure to your runtime of choice. The prop will be located in Props/Aleks Props/Karina The Dummy.
I've been asked whether it is possible to create a "Morph Injection" file for props.
Yes you can quite easily, but you need to build the injection file manually. NOTE: this works in P10/PP2014; I guess it should work in P11 too, but I didn't test in P9!
Proceed as follows:
Load your prop into an empty scene and create your morphs. Save the scene and open it in an editor (preferably PFE by D3D for easier handling, but it can be done in any simple text editor)
Now create the injection file: Open a blank file and write the following code:
{ version { number 10 } actor $CURRENT { channels { targetGeom Custom_Morph { name Custom_Morph initValue 0 hidden 0 enabled 1 forceLimits 1 min -100000 max 100000 trackingScale 0.02 keys { static 0 k 0 1 sl 1 spl sm } interpStyleLocked 0 indexes 1 numbDeltas 122 deltas { //list of deltas here } blendType 0 } } } figure { } figure { } }
NOTE that the actor is referenced as "$CURRENT" to make it work on the currently selected prop regardless of it's current name! (of course the mesh has to be identical!)
Now open your saved scene, copy the complete block between the lines "interpStyleLocked 0" and "blendType 0" and replace the according lines in your "injection" file.
Make sure that the "indexes xxx" and "numbDeltas xxx" lines do match the original from your saved scene, and that all the lines "d xx xxxxxxxxxx xxxxxx" etc. from your saved scene are pasted in lieu of the placeholder line "//list of deltas here"! Because these are your actual morph data! .
Save it as "My Injection.cm2" (--> cm2 - sic!) You can put this file anywhere in your library (the ".cm2" suffix is just to fool Poser from behaving silly!)
Now open a new scene, load your prop, click the "My Injection" thumbnail in your library, and you'll have a brand new morph target in your prop.
EXPLANATION:
You use "actor $CURRENT" instead of "prop Whatsisname" because now you can apply it to any prop of the same geometry in a scene regardless of it's name.
You save it as a Camera (.cm2) file to make it work independently of figures to be present in a scene. You could save it as a .pz2 file, but then it wouldn't work unless there is a figure in the scene. By making it a .cm2 file you can use it universally.
There's no need to use PMD injections or Python scripts because the new Poser versions (>10) will create the new morph "on the fly" when you click this "injection" file"
I'm not sure whether the double
1 2 3 4 5
figure { } figure {
lines at the end are still necessary; in the past it was a trick to make Poser update the viewport, and I just kept them by routine. Probably you can omit them now.
As we discussed in another post I'll start some sort of "blog" to keep you informed about changes I made for SR1, and for you so you can chime in to comment and remind me of features i promised (but unfortunately forgot)
As I already mentioned in another post, I've a little lost track with SASHA due to my coommitment to PE and other matters. So I'm currently "learnig" SASHA again and I also try to recall all of the suggestions that you made hitherto. I'm sorry if I forgot some, but then that's the purpose of this "blog". ---
For ease of reading I will limit my "blog" to the initial post and edit it when changes are made. If you want to add comments you can do so in replies below, or via PM.
Thank you! Karina
26-01-2018 23:00
ERROR FIXES:
SASHA-16 BASE FIGURE:
Whole base figure file replaced with a fresh version, so you won't have to inject the separate fixes one by one. Check for figure name: it is "### SASHA-16 ###" now. Detailed instructions see below in LIBRARY FILES section.
Renamed "InjectionChecker" to "Morph Tap" and "Default Channel" to "Morph Trap Channel".
Fixed issue with non-zero dials in the eyes actors which led to problems with octane materials.
KARINA VAGINA:
Changed extra injection channel names in the KarinaVagina from "KVC xx" to "SBM xx" to facilitate creation of Full Body Morphs including the KarinaVagina. Also added the ususal "Community" channels (PBMDC_ & PBMCC_ 01 to 50) for that same purpose.
LIBRARY FILES
- Figures: SASHA-16: 0 - SASHA-16 SETUP: File "SASHA-16 WM (BASE).pz2" replaced to spare you the work of injecting every single quick fix by yourself. It also makes sure that everytime you load S-16 it will be the latest version. (Check for figure name: it should be "### SASHA-16 ###" now). "runtimeData! KarinaSASHA-16SASHA-16 WM (BASE).pz2" * replace file with the new one *
- Figures: SASHA-16: 0 - SASHA-16 SETUP: all injection files now adding a "SUCCESS! xxx Morphs injected" in a new "! NOTIFICATIONS !" group in the BODY actor. "runtimelibrariescharacterSASHA-16 - SASHA-16 SETUP*.pz2 " * replace files with the new versions * - The Injection Pose "27 V4 Creature" should be deleted. It's a leftover from former experiments and does the wrong thing anyway (injects the "Muscle" morphs) "runtimelibrariescharacterSASHA-16 - SASHA-16 SETUP*.pz2 " * delete files * -
- Pose: !## KARINA'S TOOLBOX: SWITCHES: Thumbnails #305 and #306 showed the wrong images. "runtimelibrariesPose!## KARINA'S TOOLBOXSWITCHES*.png" * replace thumbnails with the new ones * -
- Pose: SASHA-16 INJECTIONS: SASHA Teen character: Fixed problem with wrong head scale value in the REM pose. "runtimelibrariesPoseSASHA-16 INJECTIONSSASHA TEEN characterSASHA Teen Face REM.pz2" * replace old REM pose file with the new one * -
- Pose: !## KARINA'S TOOLBOX: PYTHON SCRIPTS: Added new script "Repair Morph Trap" which will place the two Morph Trap channels "-Morph Trap; MUST be 666 :" and the invisible "Morph Trap Channel" right on top of the channels list again, e.g.like after you injected new morphs which use Poser's ability to ceate new morph channels "on the fly".
PYTHON SCRIPTS:
NOTE: For faster execution all Python scripts should be copied to the runtime in Poser's Program folder! -
- [POSER PROGRAM DIRECTORY]runtimePythonposerScriptsScriptsMenuKarina The "ZERO All Rotations Any Figure" script now detects rotation dials by their internal names to eliminate the chance of malfunction because of odd external naming in other figures. "[POSER PROGRAM DIRECTORY]runtimePythonposerScriptsScriptsMenuKarinaZERO All Rotations Any Figure.py" * replace file with the new one *
That's it for today. Still trying to find a format which is easily readable. Stay tuned.
Did you know that from PP2014 onwards you can modify any existing morphs?
The only thing you need is Poser's "Morphing Tool". Here's how to proceed.
For our example I chose "CheeksDimple", one of the "Morphs++" PHM morphs because this one is a bit special: it's not symmetrical. Instead it consists of tho separate morphs for left and right side, driven by a master dial.
To begin with, we first have to find out where the morph dial is. In SASHA, it's the head, group {>>> SHAPE:Cheeks:} [[File:f19t65p396n99.jpg|none|auto]][[File:f19t65p396n100.jpg|none|auto]] Set the Master dial to 1.000 - no smaller or greater values, and no negatives either! Make sure the R and L morphs follow suit.
One important thing which you always must keep in mind: If you edit a single morph which has no Master dial of the same name in the BODY, and your morph edit extends into body parts which weren't affected by the morph yet, Poser will automatically create a new Master dial in the BODY, group {OTHER}.
While this makes sense with body morphs, we don't want this to happen with head morphs because we want to keep all head morphs and their Master dials strictly limited to the head!
Fortunately for us, Poser makes it easy to avoid such "collateral damage": The Morph Brush doesn't affect invisible body parts! So first make the whole figure invisible, and then only make the head visible again.
Now open the Morphing Tool and go to the "Create" tab. Click on the "Custom_Morph" (outlined in red by author). [[File:f19t65p396n101.jpg|none|auto]]
A cascading dropdown list of body parts appears. Wade your way through the cascade: head>SHAPE>Cheeks>CheekDimpleR [[File:f19t65p396n102.jpg|none|auto]]
Now you have the morph name displayed on top, and you can morph away. [[File:f19t65p396n103.jpg|none|auto]][[File:f19t65p396n104.jpg|none|auto]]
Note: You cannot select the Master dial "Cheeks Dimple" because it is a control dial and contains no morph deltas! If you want to modify both sides of the morph, you must modify either side separately (after selecting the respective morph)
IN A NUTSHELL:
Read and understand what I wrote above about Poser creating Master dials, and how to avoid that by setting body parts to "invisible"
Set the morph you want to modify to 1.000
Open Morphing Tool
Select the morph to edit from the cascading dropdown list
Edit the morph
Close Morphing Tool
That's all
EXPERT KNOWLEDGE:
If you need symmetry on such separate-sided morphs, you need a file editor (I suggest D3D's "PoserFileEditor") and knowledge about the internals of a Poser file.
For those who want to tackle this task, here's a brief description:
Finish the morph on one side, then mirror it (in this case, in the head only)
Close Morphing Tool
Click on the morph that you've just edited and select "Split morph"
Two new morphs appear in the "Morph" group, in this case "CheekDimpleR_r" and "CheekDimpleR_l"
Save your figure (to the library or as a pz3 document doesn't matter)
Open this file in PFE and look for the new "CheekDimpleR_r" and CheekDimpleR_l" morphs. This now is your "Copy From" document.
Open the file again in a new PFE instance and look for the original "CheekDimpleR" and CheekDimpleL" morphs. This now is your "Copy To" document.
In the "Copy From" document copy the lines numbDeltas xxxx deltas
In the "Copy TO" document delete these two lines and insert the lines you copied instead. NOTE: You can change the "numbDeltas" manually by typing the new value. However you *must* COPY the complete "deltas" block over because it's the container for the actual morph deltas!
Repeat this for the other side (NOTE: make sure you paste the morph data to the correct sides!)
In the "Copy To" document, find and delete the new "CheekDimpleR_r" and CheekDimpleR_l" morphs.
Save the "Copy To" document.
Close both instances of PFE, reload figure in Poser: Voilà!
Today we had the 1.000th download of SASHA on ShareCG, and almost 4100 views!
SASHA got 44 rates, almost all of them five stars.
SASHA ranks 46th (=page4) in "Sort By Rating"
There were 46 comments made (some of them my own replies)
And that's without the downloads made from this page, which I can only guess for Zippyshare because it doesn't show download stats. However on drop.me there are 113 downloads, and on Zippyshare the last download happened yesterday - I think that could add some 200 downloads altogether.
Not bad for three months after publishing, and without much advertising in the "usual places".
I want to grab this opportunity to thank you all for supporting SASHA! Your bug reports, your suggestions and heads-ups were invaluable for me, and I hope I can address many of that in the upcoming SR1.
Unfortunately some other things will still need more time; have mercy on me please. Now render yourselves a bottle of champagne and have a drink on SASHA! [[File:f9t58p322n87.jpg|none|auto]]
Most of the reported bugs have been fixed. Some new functions have been added also, of which the most important concerns PoserPro only for the moment, because it is about the "Copy Morphs From..." function.
I'm still working at it, but the general principle has been proven as working. I only have the tedious job of adding that function to every single bloody morph in the figure...
Nevermind; for you as the user it works as follows:
- You load, conform and copy joint zones into a piece of clothing. - Next you need to copy the relevant "Shape" morphs into the clothing, as well as SASHA's JCMs ("Joint Controled Morphs", particularly for the neck, elbows and legs)
Hitherto you had to do this by painstakingly browsing the endless list of morphs in all body parts and picking the relevant morphs. If you forgot one - tough luck...
Now, no longer!
SASHA SR1 comes with just six dials displayed prominently on top of the morph list in the BODY actor.
Example: ! ### SASHA JCMs - HIP AND UP ### ! ### SASHA MORPHS - HIP AND UP ### ! ### DAZ! MORPHS - HIP AND UP ### (repeat for "HIP AND DOWN" for pants)
Just uncheck everything in the Poser Morph List Window and check any of these - all relevant morphs will be copied without the usual overhead of unnecessary morphs.
And the greatest thing is that it can be easily extended to any other morphs which you consider necessary, with a simple script. Now you can configure your clothing just the way you need and keep it low RAM hungry.
As an extra I introduced the feature of relevant SASHA morphs and dials starting with "!" or -!" to make them easy to spot in case you only want to copy selected morphs.
So the choice is completely yours!
Just one drawback: Due to the extra work of picking the relevant morphs and writing the codde, it will postpone the SR1 release. But I think it will be ready in time for Christmas. (IMAGINE! That's just some seven weeks ahead!!)
It's a most comprehensive list of sites and artists who provide content for Poser.
The huge advantage of this site is that you don't have to wade through thousands of pages and ads for the G thing, or other proprietary 3D formats. Instead, most of the time it leads you straight to the Poser content you are looking for!
The categories of this site will also help you to easily find the content you are looking for.
You should definitely give this a try , and a huge THANK YOU to Earl Clark who made this project a reality!
Someone asked for a morph to get rid of the infamous "Boob Socks" when SASHA is wearing a "second skin" body dress.
So here's a quick and dirty attempt, still in XPerimental stage:
Copy all three files in the attached "XP -No Boobsocks.zip" into a library folder of your choice. It's important that they are all in the same library folder. Which folder it is doesn't matter. (I suggest "runtimelibrariespose!## KARINA'S TOOLBOXTOOLS"
Then load SASHA and apply the morphs.
There are two: - one fixes the cleavage - the other one fixes the "underboobs"
Control them from the BODY, parameter group "Morph" (will be expanded automatically to expose the new dials)
Like this: [[File:f7t48p223n60.jpg|none|auto]]
Let me know what you think of it. Feel free to modify the morphs, and add your improvements.
Happy morphing!
Karina
EDIT 11-09-2017: It just occurred to me: you should set the V4 morphs - BellySmooth - NavelGone both to 1.000 too.