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emjay247
Posts: 11 | Points: 22 | Last online: 06.06.2020
Date registered
05.06.2018
Sex
not specified
    • emjay247 has written a new post "In search of Karina .." 10.14.2019

      I am wondering the same thing. I haven't seen any activity from him on Renderosity either.

    • emjay247 has written a new post "Modeling & rigging clothes for Sasha-16" 09.25.2019

      Here are some items that I modeled around the Sasha-16 mesh. I did notice that it seems a little tighter when conformed to V4 in a POSER scene. I'm still learning how to prepare quality CR2 files for distribution in hopes of promoting this awesome figure. I'm thinking of calling them Sasha Basics but would like Karina' blessing before settling on it. I've got another name chosen if it is needed.

    • emjay247 has written a new post "SASHA RENDERS " 09.25.2019

      Some V4 expression morphs rendered in LuxRender via Reality Plugin. Thanks for all of your hard work Karina! From the USA.

    • emjay247 has written a new post "SASHA RENDERS " 09.25.2019

      Here is Sasha in a T-POSE while wearing some V4 Basic items with a custom materials and logo :)

    • You are welcome Wickerman,

      I have run into that exact issue with height alignments. I have isolated the problem to other scaling in the figures body (chest, legs, neck) that affect world translations (XYZ). Either 1.) Open the exported OBJ in an external program to adjust the height and scale translations (I've used Blender and Sculptris on a Mac) and create an edited OBJ, or 2.) Reset all scaling values on the original character before creating a morph target to transfer to the new character. That seems to work for me.

    • I have had success by isolating the head of the original character in the viewport, (hide everything else), select it and then export it as .OBJ (morph target). On the new character, select the head, then go to the properties tab, and then load morph target. Navigate to your exported .OBJ and it will show up as a custom morph in the parameters window near the bottom under "morphs".

      Cheers!

    • emjay247 has written a new post "Modeling & rigging clothes for Sasha-16" 06.23.2019

      I am working on creating some wardrobe items for Sasha-16 (2019) to help with promotion. I am new to the process but have successfully modeled some conforming garments in Blender 2.8 and have added the morphs for Sasha-16 in the Poser setup room. The clothes have material zones, but I still need to learn UV mapping for the textures before I can distribute usable freebie items.

      Would a Sasha (2019) mannequin be better to model around? I have been using an .OBJ of sasha-16 exported out of Poser and it seems to work well so far.

      Thanks for your efforts Karina! Especially for marching on despite the roadblocks of life and CPU hardware :)

      emjay247

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