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RLOwens
Posts: 57 | Points: 117 | Last online: 07.03.2020
Date registered
08.04.2017
Sex
not specified
    • RLOwens has written a new post "Sasha2019 no "KV" and readme's not accessible" 12.02.2019

      The only thing I can think is that you possibly have them installed in the wrong path? They should be located in a Data folder in your runtime. Such as (C:/program files/Poser)/Runtime/Data .. Replace the text in parenthesis with your poser path.

    • RLOwens has written a new post "Sasha2019 no "KV" and readme's not accessible" 12.01.2019

      Did you activate the vagina with the 5.2 Activiate KV in the 1 - SASHA--16 SETUP?

      You have to activate it, for the vagina to show up as someone wanted a family friendly version of Sasha so that is how Karina made her. After activation most of the shaping morph dials for the vagina are on the prop itself, not sasha's body actor.

    • RLOwens has written a new post "In poser 11 can i export injection poses for sasha?" 07.31.2019

      Standard or Pro?

      In Pro you can by selecting -- File > Export > Morph Injection...

      A popup will appear asking you to select the morphs you want to save.

      Select the morphs you want, then save to wherever you wish.


      I don't believe the injection export is available in standard.

      I have tried this on both Star and La Femme, and it works rather well.

      Once you use the saved INJ, it will create dials (individually) for all the morphs you saved .. Under the morpsh named grouping if it had any. .. Example if you had the morphs in a group named "My Character" they will show up in that group once injected.

      It does not .. say again .. Save the values each morph was set at. Only the morph itself. You'd need to edit the INJ pz2 and add keys for the values you need.

    • RLOwens has written a new post "problem with eye scale" 07.30.2019

      You have to use the dials that are in the eyes themselves. Either eye will work, as they are slaved to each other so using the dial in one, the other should also move. That is with the Up-Down & Side-Side dials.

      You can also click and drag one of the eyes while using the Rotate or Direct Manipulation tool and both will move.

      For independant eye movement you need to use the dials in the "EYES AXIS OVERIDE" group that is also in the eye actors.

    • RLOwens has written a new post "problem with eye scale" 07.29.2019

      Yes, looking at screenshot, those are the dials that don't work. You have to use the side-side / up-down dials in either of the eye actors.

      This was discussed during in the service release forum.. RE: SERVICE RELEASE 1 : Progress Blog (14) .. posts #198/#199


      Unfortunately looks like the "latest update" injection is no longer hiding the dials.

    • RLOwens has written a new post "problem with eye scale" 07.28.2019

      Sounds like one of the character morphs you are using may be overwriting the ERC for the eyes.

      For version, expand the SASHA-16-(2019 Edition) Group. the next line should be REV (whatever) .. Mine is REV 25-06-19 2200

      For the eyes side to side, make sure you are using the eyes actor and side-side, they are slaved to each other so will both move. I think there were dials elsewhere (under morphs in head actor, after injecting morphs++) that don't work, by design.

      On a PC, so can't really help with MAC issues. :(

    • RLOwens has written a new post "problem with eye scale" 07.26.2019

      Sorry I don't have that character so I can't test her. But unless there is something wrong with her injection files, the eyes should be working correctly. Do they work without using that character?

      Is it only sasha that is having the provlem, or have you tried it with normal V4 also? Asking becuase it sounds almost like the EXP files may might have gotten borked somehow and need to run the V4 DzCreateExPFiles-V4.bat again.

      Also do you have the absolute latest release of sasha. I believe Karina released another update after the initial release to address a couple of issues that had been found.

      And lastly yes, the eye scaling works correctly for me -- Using the dials I posted before.

    • RLOwens has written a new post "problem with eye scale" 07.25.2019

      What morphs, actor, & dial are you using?

      You need to to have Morphs++ Injected, then head actor selected. >>>HEAD SHAPE .. Eyes .. Eyes Shape .. EyeSize dial.

    • RLOwens has written a new post "Sasha 16 IK Problems" 07.21.2019

      Are you turning the collar control off in the >SPECIAL SASHA CONTROLS of the body? Also limits may be adjusting the arms after turning off IK.

    • RLOwens has written a new post "Converting character morphs from Sasha 16 to 2019?" 07.12.2019

      Forget the last post with the dial grouping. Here is an injection pose you can use on a new sasha (with Aiko 4 Morphs) to use Faerime. You must have Aiko 4 injected also or the erc for the eyes, etc won't work correctly (I checked this must be done with standard V4 also since Faerime was designed for A4).

      Note I only did the dial grouping for the head actor. All the others will still be listed under the Morphs group.

      As to what I did, I just added readscript statements for all the Faerime requirements and then pasted my dial grouping below that. So now you at least have an example for future reference.

    • RLOwens has written a new post "Converting character morphs from Sasha 16 to 2019?" 07.12.2019

      Ok, here you go, you'll notice that the morphs unfortunately are named as they are internally, but they are catogorized by type (Ear, eye, etc). This is the file for Vittorio, DT's 184 morphs and CDI/Fairme morphs. Should work though :)

      As to what I did, I just opened a V4 with the morphs applied in PFE, and then deleted everything but the channel/groupings for the relevent actor, then saved that as a pose file. I had to zip the pz2 file in order to upload it. Just extract and use (after injecting the fairme morphs)

    • RLOwens has written a new post "Converting character morphs from Sasha 16 to 2019?" 07.10.2019

      Do you need a grouping pose just for the head, or are you wanting it for all the affected actors? If you just want a pose to sort the dial grouping for the head actor I can post that as I had made one for that, but I just did it for the head actor, not the eyes, neck, etc. If you would like the pose let me know and I'll see if I can post it. (I have also done this with Vittorio for V4, but only in the Body dials since it has the head morphs there also).

    • RLOwens has written a new post "Converting character morphs from Sasha 16 to 2019?" 06.29.2019

      Are they dial spun made or custom morphed. Are they saved as FBM(Full Body Morphs) ? Depending on what they are will vary how easy they are to transfer. If they are dial spun you should be able to save the pose and just reapply that to the new sasha, if they are custom morphs, and you have an FBM they may transfer using the Copy Morphs From .. In the figure menu.

    • RLOwens has written a new post "SASHA-16 2019 Gens" 06.27.2019

      The controls are in the hip actor. Easyposing --> Buns --> Anus Open .. Anus Wider

    • RLOwens has written a new post "SASHA-16 2019 Gens" 06.27.2019

      I stand corrected Sorry I've made aa trip to my mothers to help her out and didn't know another version had been posted already :) TY.

    • RLOwens has written a new post "2019 Edition Changelog?" 06.27.2019

      Off the top of my head I can list a few.

      More controls for fingers in hand actors.
      Improvements in the weight mappings.
      Support for more of V4 INJ packs (Creature Creator, etc) - The Elite pack has some problems, Karina has been notified.
      Bones added to buttocks.
      Fix for Morph Trap crashing poser if selected in graph editor.
      Think there may be more python utitity scripts, unsure as I never really use them.
      Addition of 'Sonya' character.
      Inclusion of Aleks Props in Sasha Package.

    • RLOwens has written a new post "SASHA-16 2019 Gens" 06.27.2019

      It's currently not working. Karina has already been informed of this via PM. :)

    • RLOwens has written a new post "BREAKING NEWS: POSER is now owned by RENDEROSITY!" 06.20.2019

      I wanna cheer, but after what happened with blacksmith3D (I believe it's not been updated in the last year) I'm not sure if it is a good thing or not. I'll hold my hurrahs till later after seeing where things go.

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