Normally you should disable Reflection_Lite_Mult on all material because it doesn't work well with IBL and IDL. The Attenuation is in the light property (under Atmosphere strenght)
So far, i rigged one of the face and a big majority of the body (still need to do the back and foots) And i rigged a lot of JCMs to give life to this lady. And a lot of them have still to be done (most on the low body part and the neck)
And i still need to work on the proportions too
(Skin is not from me)
Code_0 is the name i choosed for her for the moment.
Can you add a "Y Translate (Hip)" on Body on S16 SR1 ? It's a pain to always have to go on hip to dial it, when all other translations only works on the body.
Is it intended that Iris Bulge is above Cornea ? IrisBulge is locked (via param setting) to 1,8 and CorneaBulge to 0 on Head. That means that Iris is above Cornea. The only to correct it is to change values directly on EyeBalls.
I think you can have a pose tool that will correct bad pose made with pz2 file for V4.2. I think it's easy with P11 since we have UnaffectedValue() , it could be a bit more tricky with P10/P9, but seems possible. The most important correction i think about is shoulders of course.
I noticed that your injections channel are named differently on the Vagina :
- KVC on Karina Vagina (and PBMCC / PBMDC are not present on Vagina) - SBC on other body parts
That's give a little problem when vendors will want to create a full body morphs using an Injection channel if they want to modify the vagina included.
Most of the tools that create injections pz2, using 1 injection channel, that should be present on all body parts.
Here, if they want to use PBMCC / PBMDC they won't be able to use it on vagina. Same with SBC channels (versus KVC on Vagina)
You shoudl harmonize injection channels between Vagina and rest of the body for ease of creation !
PS : If you're going to correct this, please do not delete KVC channels on vagina !
you should unhide all morphs that HAVE to be in cloth for conforming. And maybe put them in the partial hidden morphs group. You can probably add a tag in the name to easily recognize them, i was thinking of using the ° (degree symbol) in the name to recognize them.
This way when people copy morpsh from SASHA to CLOTH they will easily find them.
I'm working on 2 projects that are more tests than something really serious, but well ...
1 - I notice that when legs bend outside the body with near extrem poses, there are crippy bulge on hip. SO i try to work on some smooth JCMs to resolve this in some positions.
2 - as i already reported you, i found that the pussy is far from the ass hole, so i'll try to find a workaround to get them nearer
I already know that the results will absolutly not be perfect.
Again, it's just 2 test projects, nothing really serious, but at the end i'll post the "runtime" result here if you ok with it. Maybe, this can interest some people ...
3D-Age clothes conformed. Joints copied with the Karina toolbox.
I fitted with morphing tool some poke through on torso. I used it morph intensily on hip region, but it was still easy, using the morphing tool tighten fit brush with goal option. All in all, it was easy.
I found the knee flexion is beautiful, better than the original WM V4. the croch is smooth even with the different DAZ morphs used (even Utopian morph !)
I combined several DAZ PBM morphs and some other custom morphs from community.
Rendered with Firefly Engine.
I used Ezskin3, patato skin. SSS in poser give lot of blue when mesh are closed ... i wonder if it's not accentuated w/ WM ....
Postworked in PS only for color / contrast / contour definitions.
It's probably intended and not a problem. V4 Morphs++ nipples morphs won't work on standalone way. I had to find : -Nipples Hard* or -Nipples Cold* in EASY POSING / MORE ... group
first thing : you did a massive and very good work here, it's really fantastic ! Considering you provide SASHA 16 for free it's ... BIG ! Thank you very much !
Just a little first report : I saw that when you remove teen morph the scales don't come back to normal on neck at least (i didn't checked all other parts)